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Author Topic: The Tuskarr Builder  (Read 1869 times)
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Valor Forgotten
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« on: February 24, 2009, 05:36:29 PM »

History
Throughout their Ancestry the Tuskarrian Tribes had always had a dispute that would never allow them to reform into a new tribe so they raged war after relentless war. There was one tribe that could no longer stand all of the blood shed that was continuing in their land, so they set out after obtaining a means of escape to the sea where the wandered aimlessly for months. Hope had begun to wane as their food supplies began to dwindle, despair had began to set in when they saw that a island had come into view. Hope had risen again and seeing as this was the only island in sight for miles they landed, it didnt take them long to get used to this change of climate but it was a new home at last! free from war and the oppopression of death...... Dreams do not last forever....

Difficulty: Easy
Main Role: Defensive
Secondary: Support
Build Style: Orc


  • Tuskarr Builder Skin:
    Tuskarr Fighter


    Harvester Skin:
    Tuskarr Healer
    Food Cost: 5
    Gather Rate: Same as Basic Builders


    Shelter:
    Igloo


    Food Provider:
    Fruit Bush
    Food Provided: 25


    Walls: Ice Blocks (Before you complain Please Refer to Building Costs)
    Level one Stats
    Armor 8
    Health: 425

    Level two Stats
    Armor 20
    Health: 550


    Towers:
    Frost Javalin Launcher
    Size: 2x2
    Food Cost: 1


    Hunters:
    Duo Hunters
    Brothers of the North

    Melee Hunter Tuskarr Chieftain
    This Brother Learned the art of the Frost Axe and uses it with deadly force to dispatch all those who oppose
    the new Tuskarrian Tribe.

    Ranged Hunter Tuskarr Sorcerer
    Unlike his Axe wielding brother he backs him up by using his ice Javalins to pierce his Tribes enemies from afar.

    Food Costs
    Melee Brother: 8
    Ranged Brother: 7
    With both out you have a total of 15 food used.
    Both are normal 2x2 Size.


    Hunter Hall: Jagged peaks Training Grounds


    ARC: Visage of The Sea


    Merchant:


    Ultimate Tower: Pinnacle of Winter

Pinnacle of Winter
Ultimate Tower
This is the purest form of Winter in all its icy Fury when it attacks it has a 25% of Casting a Frost Nova on target which as well as having the abillties Frozen Winter and Harsh Blizzards

Stats:
Attack Damage Type: Ice
Attack Range: 600
Attack Damage: 120-120

Abillities:
With each attack has a 25% of Casting a Frost Nova which slows enemies by 25% attack speed and Ms for 5 Seconds and deals 35 Damage in a AoE of 200 around the target
Harsh Blizzards Grants in a Area of 800 Reduced attack and movement speed of 20%
Frozen Winter This Devastating Abillity is why this Ultimate tower is worth the amount it is, Every 4 Seconds a Random Target is inflicted with 25 Damage in a area of 700.

Costs: 145G and 4000W

Transmuted:
Adds on Each strike a 25% of casting a Frost Nova on the attacked which 15% attack speed and MS slowed for 5 Seconds as well as 25 Damage in a Aoe of 200 Around the target, has a reduced Harsh Blizzards Effect which is area of 400 for reduced attack and movvment speed of 10%, Frozen winter reduced to every 4 seconds a Random target is inflicted with 15 damage in a area of 400 and adds a frost slowing attack on each attack.

My Notes
Yes i belive that might be abit crazy thats why its got such a high gold and wood cost wouldnt be fair if this was cheap but i dont know i may have to nerf alot of these stats T.T but if thats the case alrighty please tell me what you think and be constructive! It always helps  Grin

          Building Costs

  • Igloo: 10W
    Fruit Bush: 20W
    Ice Blocks:  L1 125W|L2 350W
    Javalin Launchers: L1 50W|L2 100|L3 200|L4 300|
    Jagged Peaks: 300W
    Visage of the Sea: 45G|1250W
    Merchant: Normal Costs
    Pinnacle of Winter: 145G|4000W

          Tower Stats
The point of these towers is that they are medium damage towers that have a decent range that cause slow and have a 10% chance to cause Crystal Shatter which is when this lucky chance happens that the target recieves an additional 25 damage as well as causing splash damage by a area of 400 around the target.

Tower Damage Type: Ice
Each shot causes a freez effect on target that slows for 15% ms and attack speed it does not stack only refeshes and lasts for 8 seconds
Shoots Javalins that have been frozen causing targets that are hit to be slowed by 25% only refreshes does not stack
Abillity: Crystal Shatter
Chance of activation 10% which effect is Spalsh damage to all units with 400 of the Inital target


  • Level 1 Tower damage is 20, Attacks after 3 seconds
    Level 2 Tower damage is 25, Attacks after 2.5 seconds
    Level 3 Tower damage is 30, Attacks after 2 seconds
    Level 4 Tower damage is 35, Attacks after 1.5 second
Attack Range intial is 650
Level 2 Range is 675
Level 3 Range is 700
Level 4 Range is 725

Initial cost of Towers is 50W
Tower wood cost per upgrades is:
L2 100W
L3 200W
L4 300W

ARC Tower Upgrade
Improved Javalin Heads

With the Javalin Heads made of lighter material that are capable of causing even more Havoc for the titans the attack speed is increased by .5 and damage improved by 5 as well as tower range increased by 25.

Tower Attack speed is increased to 1 second and max damage is improved by 5 which the max damage becomes 40-40 and tower range maximum equaling 750.

Costs: 4500W

          Builder Stats
  • Starting Hp: 300
    Damage: 125-125
    Movement Speed: Standard
    Armor: 0
    Armor Type: Medium
    Attack Type: Melee
    Gather Rate: Same as Harvesters

          Escape Skills

Blizzards Mirage

The snow falls so hard in Northrend that you almost can see illusions appear before you but beware what lies in the snow and the cold.

After activating this skill the Builder is Replaced with a mirror image and you are wwed for 6 seconds but with a -50% ms while your mirrored Image may move about freely for a total 10 seconds before fading away. So Run as fast as you can!

Cooldown: 3 mins

Winter's Innocence

Just because its small and White and looks like it will fall apart any min doesnt mean its innoncent

Create a Snowman Trap at target Location that sits there for 60 Seconds, has 100hp and when an enemy enters the area at which point the trap explodes and slows all enemies for 35% movement speed for 8 seconds

Cooldown: 3.5 Mins
AoE: 600
Caster Range: 200


          Harvesters
Gather at Normal Rate with a drop amount of 10

          Wood Upgrades
When Upgrades are Researched the lumber Return rate is improved
  • L1 500w
    L2 750W
    L3 1000W
    L4 1250W

          Hunter Stats
Brothers of the North
Melee Brother Stats:
  • Starting Hp: 800
    Starting Mp: 600
    Starting Armor: 10
    Armor Type: Hero
    Starting Str: 32
    Starting Agi: 40
    Starting Int: 40
    Damage Type: Chaos
    Movement Speed: Ogre Hunter MS
Ranged Brother Stats:
  • Starting Hp: 700
    Starting Mp: 600
    Starting Armor: 7
    Armor Type: Hero
    Damage Type: Chaos
    Starting Str: 28
    Starting Agi: 30
    Starting Int: 40
    Movement Speed: Same As Gnoll Hunter
    Attack Range: 600
          Advanced Hunter Training
The Melee Brother gains 5 Str ,2 Int and 5 Agi permanently as well as the Abillity Brothers Bond
The Ranged Brother gains 5 Str, 5 Int and 2 Agi permanently and the Abillity Brothers Bond

Brothers Bond

Passive Skill
The attack Damage of both brothers is increased by 45 Points, as long as the brothers controlled by the same players brothers are together they gain a +5 Hp regen, 1 Mp Regen and Ms is increased by 15% for each.

The Brothers of the North had risked much to get away from the Tribal wars that reeked between the many Tuskarrian Clans but the bond that these two gained from fighting side by side has been made stronger in this struggle against the strongest foe they would ever encounter, The Legendary Titan!

Cost: 85G and 2250W

My Notes
ill explain a little about my idea for the Duo Hunter System pretty much you will be able to create 2 seperate Hunters one with high hp and armor low damage and one with high damage and low hp and armor. In very simple terms a tank and a sniper but not so much to the extreme. Now you are asking WHY!??! Why 2 Hunters? Simple to make up for the fact that if he does not have them he will die his towers at max level do only 40 Damage thats 15 Damage less then even the Mighty Gnoll and he doesnt even have the good sight abillity the point is he has speed and low damage but then he also has his hunters to aid him. Dont be freaking out now im not making the hunters uber leet or anything if the titan goes for the Ranged Brother hes dead easy for he has alot lower hp and armor the one thats going to be annoying is the Melee one for he can Tank but not really kill without his ranged brother.
« Last Edit: March 11, 2009, 11:50:32 PM by Valor Forgotten » Logged

Syaorann
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« Reply #1 on: February 24, 2009, 08:19:17 PM »

Looks pretty good.

I'll reserve my judgement for when you DO finish.

Oh, and I disagree with your walls.

Either make it less hp or more wood.
« Last Edit: February 24, 2009, 08:21:46 PM by Syaorann » Logged

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« Reply #2 on: February 24, 2009, 08:19:56 PM »

I have a question. How much food does each of the hunter cost? Because if its 12 each it seems a little high, whereas if its 6 each, it'd be pretty low.
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« Reply #3 on: February 24, 2009, 08:53:14 PM »


Oh, and I disagree with your walls.

Either make it less hp or more wood.

Standard Walls Cost 50W upgrade Cost 250W

My walls Cost 80W For Level 1 and 325W for the Upgrade
See it now?

I have a question. How much food does each of the hunter cost? Because if its 12 each it seems a little high, whereas if its 6 each, it'd be pretty low.

Thats a really good question i hadnt thought of that yet hmm if they cost 6 each that would be kinda imba but then again if you look at the Workers they only Cost 5 Food each so that frees up some space I was thinking of making the hunters each Cost 8 Food which equal 16 total rather than 24 what do you think?
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« Reply #4 on: February 24, 2009, 09:21:46 PM »


Oh, and I disagree with your walls.

Either make it less hp or more wood.

Standard Walls Cost 50W upgrade Cost 250W

My walls Cost 80W For Level 1 and 325W for the Upgrade
See it now?

I have a question. How much food does each of the hunter cost? Because if its 12 each it seems a little high, whereas if its 6 each, it'd be pretty low.

Thats a really good question i hadnt thought of that yet hmm if they cost 6 each that would be kinda imba but then again if you look at the Workers they only Cost 5 Food each so that frees up some space I was thinking of making the hunters each Cost 8 Food which equal 16 total rather than 24 what do you think?

80 wood for a 450hp wall

even demo walls cost more than that.
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« Reply #5 on: February 24, 2009, 09:36:11 PM »


Oh, and I disagree with your walls.

Either make it less hp or more wood.

Standard Walls Cost 50W upgrade Cost 250W

My walls Cost 80W For Level 1 and 325W for the Upgrade
See it now?

I have a question. How much food does each of the hunter cost? Because if its 12 each it seems a little high, whereas if its 6 each, it'd be pretty low.

Thats a really good question i hadnt thought of that yet hmm if they cost 6 each that would be kinda imba but then again if you look at the Workers they only Cost 5 Food each so that frees up some space I was thinking of making the hunters each Cost 8 Food which equal 16 total rather than 24 what do you think?

80 wood for a 450hp wall

even demo walls cost more than that.

Yes but Demon walls can also attack so that kinda adds more to it i guess but meh
Raised from 80W level 1 to 90W Level 1 Walls Hp lowerd from 450 to 425 and Level 2 Walls Raised from 525 Hp to 550 Cost of Level 2 Raised from 325W to 350W
« Last Edit: February 24, 2009, 09:42:53 PM by Valor Forgotten » Logged

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« Reply #6 on: February 24, 2009, 09:46:10 PM »

Make it 110 wood
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« Reply #7 on: February 24, 2009, 09:48:59 PM »

Im making 125W instead since i completly forgot that usual wall hp is 350 not in the 4 hundreads.

There we go I have finished it, Now People feel free to Comment about my Concept ask me anything and please help me by not saying just simple comments be constructive i really appreciate it.

Thank You
« Last Edit: February 24, 2009, 11:28:29 PM by Valor Forgotten » Logged

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« Reply #8 on: February 25, 2009, 07:55:08 PM »

Win
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« Reply #9 on: February 25, 2009, 08:56:53 PM »

haha mag has a friend but im not to sure about the mirror image escape thing i think itd be good if you made it so that the main builder is replaced with a mirror image and becomes ww for 4 seconds but while ww his ms is reduced by 50% the clone last 7 seconds
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« Reply #10 on: February 26, 2009, 05:33:52 AM »

I have a question. How much food does each of the hunter cost? Because if its 12 each it seems a little high, whereas if its 6 each, it'd be pretty low.

Thats a really good question i hadnt thought of that yet hmm if they cost 6 each that would be kinda imba but then again if you look at the Workers they only Cost 5 Food each so that frees up some space I was thinking of making the hunters each Cost 8 Food which equal 16 total rather than 24 what do you think?


How about making it 8 for the first hunter, 7 for the second, and make it such that you can't summon the second without the first? 15 food fits just nicely. Just my thoughts.
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« Reply #11 on: February 27, 2009, 12:44:27 PM »

haha mag has a friend but im not to sure about the mirror image escape thing i think itd be good if you made it so that the main builder is replaced with a mirror image and becomes ww for 4 seconds but while ww his ms is reduced by 50% the clone last 7 seconds

That sounds alot better then what i got now

How about making it 8 for the first hunter, 7 for the second, and make it such that you can't summon the second without the first? 15 food fits just nicely. Just my thoughts.

Well i like that alot better i wouldnt limit which one could be summoned first but i would say that the 8food for one and 7 for the other i like alot so im going to add that Cheesy

This is how its going to go the Melee Brother is going to be worth 8 Food and the Ranged brother is going to be worth 7 Food because thinking about it your right with 16 its going to equal a odd number but with 15 it evens up nicely

Thanks GUys! this helps out so much!
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« Reply #12 on: March 07, 2009, 09:46:41 PM »

 Shocked looks fun! The snowman trap looks awesome, but if I were titan I would just punish myself before the 8 seconds were up Tongue. but still, good thinking! I'm all for this builder!
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« Reply #13 on: March 07, 2009, 10:07:09 PM »

One thing I noticed after reading through again: The towers suck.

600 range is very low. And from what I read, that 600 range remains consistent throughout, meaning its 600 range from normal to megas. The attack speed is low as well, and the damage is horrible. If you want low range/low attack speed, at least make the tower damage a little higher.
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« Reply #14 on: March 08, 2009, 11:40:29 AM »

this is a copy from ClicketyClick's tuskarr builder in island-defense.com
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« Reply #15 on: March 08, 2009, 01:29:00 PM »

this is a copy from ClicketyClick's tuskarr builder in island-defense.com
Or ClicketyClicks is a copy of his  Shocked ever think about that? That may give you something to think about, idk

On topic now, i really like the builders towers chance to do AoE damage. I think that the range should increase each level though because its kinda low. The idea of 2 hunters instead of one is cool. But, how big are they? 2x2 or builder size? I like the escape abilities and is the snowman invisible or can the titan see it? I think its a good idea and could be a great addition.
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« Reply #16 on: March 08, 2009, 11:13:00 PM »

Quote
I think that the range should increase each level though because its kinda low.
I guess thats true, so i changed it take a look :3

Quote
But, how big are they? 2x2 or builder size?
That would be so unfair and imba they are normal Hunter size i think thats 4x4? or 3x3? well normal hunter size as big as gnoll hunter.

Quote
like the escape abilities and is the snowman invisible or can the titan see it?
Its visible the reason being its supposed to be a innocent looking snowman till you get close and wham! its got you lol. it has 100 hp for survivability but the point is if any enemy enters its area of effect it blows up slowing all enemies with it.

Quote
this is a copy from ClicketyClick's tuskarr builder in island-defense.com
Have you not read what i put on the island-defense.com one? It says this is my take of this builder using this skin theme the ideas are Totally diffrent and in no way similar.

Quote
One thing I noticed after reading through again: The towers suck.
how so? the max damage for the gnolls towers is 55-55 thats at mega these guys towers max damage is 40-40 with a chance of doing 25 more damage with a AoE attached as well as already causing the slow effect.

Thanks alot guys! Keep it up
« Last Edit: March 08, 2009, 11:14:55 PM by Valor Forgotten » Logged

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« Reply #17 on: March 08, 2009, 11:13:48 PM »

this is a copy from ClicketyClick's tuskarr builder in island-defense.com

Maybe just the skin.
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« Reply #18 on: March 09, 2009, 06:53:23 AM »

Tower Damage Type: Ice
(Ice? What damage type is that? Piercing or magic or whatever?)
Shoots Javalins that have been frozen causing targets that are hit to be slowed by 25% only refreshes does not stack
(I'm assuming it only slows movement speed and not attack speed)
Abillity: Crystal Shatter
Chance of activation 10% which effect is Spalsh damage to all units with 400 of the Inital target
(You might want to rephrase it like: 10% chance to deal 25 splash damage to all units within 400 range of the target)


  • Level 1 Tower damage is 20, Attacks after 3 seconds
  • Level 2 Tower damage is 25, Attacks after 2.5 seconds
  • Level 3 Tower damage is 30, Attacks after 2 seconds
  • Level 4 Tower damage is 35, Attacks after 1.5 second
Fix your bullets like this:
Code:
[list]
[li]asdf[/li]
[li]asdf[/li]
[/list]
[/b]

Attack Range intial is 650
Level 2 Range is 675
Level 3 Range is 700
Level 4 Range is 725
Maybe make it 600, 650, 700, 750?

Initial cost of Towers is 50W
Tower wood cost per upgrades is:
L2 100W
L3 200W
L4 300W

Oh and by the way, the attack speed for the towers still suck.

New responses in bold.
« Last Edit: March 09, 2009, 06:59:22 AM by obilerator » Logged
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« Reply #19 on: March 09, 2009, 08:30:37 AM »

Add? Btw imagine 10 tuskars with their 20 hunters hunter blocking titan xD
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« Reply #20 on: March 09, 2009, 04:04:19 PM »

 Wink YAY! ANOTHER ICE BUILDER!!!!!! I'm already pro mag and I like mags style, it's just I'd like him to have a hunter!!! Only one problem, 2 hunters? y not just 1?
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« Reply #21 on: March 09, 2009, 06:22:27 PM »

Wink YAY! ANOTHER ICE BUILDER!!!!!! I'm already pro mag and I like mags style, it's just I'd like him to have a hunter!!! Only one problem, 2 hunters? y not just 1?
Because its a special builder!  Tongue BTW the hunter size is 2x2 same with titan and walls.
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« Reply #22 on: March 09, 2009, 07:38:10 PM »

*Drum rolls starts*
Titan: RUN AWAY FROM THE 14 HUNTERS AAHH!
Minion 1: OH NO RUN AWAY!
Minion 2: IM HEALING TITAN WAIT! NOOOO! *Gets hunter blocked and dies*
Minion 3: NOOOOO! MINION 2! WHY DID YOU LEAVE ME! COME GET ME YOU FAT WALRUSES *Dies*
Minon 1: NOOOO! MY FRIEND! THEY KILLED MY FRIED!
Titan: It was a tragic lost and this is between life and death now run for it!
Minion 1: My friend died to walruses! HOW COULD THE- *Dies*
Titan: NOOO! THE WALRUSES ARE GOLDING *Wind Walks*
Player 1-10 has been killed
All builders are dead
Titan: OMFG OWNAGE
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« Reply #23 on: March 09, 2009, 09:03:29 PM »

*Drum rolls starts*
Titan: RUN AWAY FROM THE 14 HUNTERS AAHH!
Minion 1: OH NO RUN AWAY!
Minion 2: IM HEALING TITAN WAIT! NOOOO! *Gets hunter blocked and dies*
Minion 3: NOOOOO! MINION 2! WHY DID YOU LEAVE ME! COME GET ME YOU FAT WALRUSES *Dies*
Minon 1: NOOOO! MY FRIEND! THEY KILLED MY FRIED!
Titan: It was a tragic lost and this is between life and death now run for it!
Minion 1: My friend died to walruses! HOW COULD THE- *Dies*
Titan: NOOO! THE WALRUSES ARE GOLDING *Wind Walks*
Player 1-10 has been killed
All builders are dead
Titan: OMFG OWNAGE


wow
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« Reply #24 on: March 09, 2009, 11:28:36 PM »

BTW the hunter size is 2x2 same with titan and walls.
[/quote]

Thank you very much ill change that right now Smiley
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